Since I got some D3D12 games acting like wow with Rivatuner / Afterburner overlay, I just put this setting in global profile for every D3D12 api based games. The following setting detects this strange behavior, and looks like it worked charmingly well at least for me. What I found is it periodically fully destroys D3D12 swapchain and fully recreates it, f****** up any overlay hooked, thus freezing or crashing periodically WoW anytime you try to interact with the overlay (taking screenshot, record a video, reopening crashed hardware performance monitor). Since I know some programing and software development, I took the trouble to study what the hell actually does the DX12 D3D12 Api which WoW relies on, when Rivatuner Statistics Server crashes that bad. I found the solution messing around with some experimental settings (which I didn’t found in the RivaTuner / Afterburner UI).
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